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Video games are one of the most important things in people’s lives today if we want to talk about entertainment. Nowadays, people are spending much time playing video games, which contain violent video games. Also, most people like to play violent video games that contain a lot of violent scenes, murder, and blood. As a result, these violent games cause many problems for the players. Furthermore, studies show that people who play violent video games are likely to become more violent than people who play various video games that do not include scenes of violence. Besides, players who play violent video games have a lack of empathy and become hostile people.
According to Jia-Kun Zheng, and Qian Zhang article, violent games give a great incentive to players to violence, making players resort to violence to resolve tackle conflicts, increase aggressive attitude and aggressive thoughts, and reduce the levels of sympathy of the players. The research also shows that players who play violent video games continuously showed more aggressive behavior than other players who do not play violent video games or play them less often. Furthermore, the study indicated that males who play violent video games have more aggression than females who play violent video games, where studies have shown that levels of aggression in males far more than females. The research found that males have a greater ability to play violent video games than females, which leads to more rapid development of male violence than violence in females. Moreover, the study indicates that middle school boys and middle school girls who played at least one violent game hit or beat up someone, compared with boys and girls who did not play violent games. In addition, the research found that habitual violent video game playing had a causal link with increased, long-term, aggressive behavior. Further, the study has shown that children who play violent games are more likely to bully and cyberbully other children, get into physical fights, be hostile, argue with teachers, and show aggression towards other children throughout the school year.
In the article “Violent Video Games and Children’s Aggressive Behaviors: An Italian Study” the author, Luca Milani, et al. State that violent video games are linked directly to aggressive behavior and aggressive cognition and are negatively associated with empathy and prosocial behavior (positive actions that benefit others). Plus, research shows that playing violent games for a long time could encourage aggressive cognitions (the process of acquiring knowledge) and behaviors in the players. Also, studies have shown that people who play video games that contain violent scenes present more problems of aggressiveness than people who play video games that do not contain violent scenes. Moreover, the study also indicated that people who play video games that include violent scenes resent more interpersonal problems than people who play video games that do not include violent scenes. Additionally, studies have shown that people who play video games that contain violent scenes show a more stressful relation with parents than people who play video games that do not include violent scenes. Furthermore, the research strongly agreed that violent video games could increase aggressive behavior among players. Furthermore, the study states that too much exposure to violent games heightens childhood aggression. Also, the research point overwhelmingly to a causal connection between violent games and aggressive behavior in some children.
According to Jiulin Zhang, and Xuemei Gao article, exposure to violent music in games exposes players to indirect aggression while exposure to violent visual games exposes players to physical aggression. Further, violent visual games often require players to simulate violent actions, such as stabbing, shooting, or dismembering someone with a knife, and that increase the level of aggression. In addition, the article has shown that there is compelling evidence that the use of music in violent video games have a significant effect on the level of aggression. Moreover, the studies found that the impact of a low level of music increases the physical aggression more than a high level of music. Vice versa, with a high volume, the players become less exposure to the physical aggressive. Furthermore, the study showed that the background of music could cause higher levels of physical aggression behavior with violent video games and non-violent video games. Also, the research showed nonviolent video games with a high level of background music would cause more physical aggression than a low level of background music. Also, violent video games with a low level of music would cause more physical aggression than a high level of music. Moreover, the study found that if the game type matches the background of music, players are doing better and behave less aggressively after playing the game than when they have mismatched the background of music.
In the article “The Influence of Empathy and Morality of Violent Video Game Characters on Gamers’ Aggression.” the author, Xuemei Gao, et al., explain the word of Empathy as “the ability to understand and enter into another’s feelings is believed to inhibit aggressive behavior.” The study found a causal link between violent video game exposure and an increase in aggression. The article indicates that violent video games were the only type of games associated with lower empathy. Moreover, the research shows that exposure to violent video games is linked to lack of empathy, lack of prosocial behavior (positive actions that benefit others), decreased kindness, and Increase the aggression of the players. In addition, the study indicates that the aggression of individuals with high or low levels of empathy is lower than the aggression of those who without empathy. Plus, the aggression of individuals with high empathy is significantly lower than the aggression of those with a low level of empathy. Moreover, the research focuses on the impact of violent video games on prosocial behavior and found a significant negative effect, where they found that exposure to violent video games is negatively associated with helping the other. Further, they concluded that violent video games “increase aggressive thoughts, angry feelings, and aggressive behaviors, and decrease empathic feelings and prosocial behaviors.”
In conclusion, the studies of violent video games show that Studies have shown that people who play violent video games are likely to become more violent than people who play various video games that do not include scenes of violence. Besides, players who play violent video games have a lack of empathy and become hostile people.

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